A powerful minimalist queer game about “the violence of standing out, and even more about the violence of blending in,” by Merritt Kopas.
Players navigate a maze as a multi-colored square, encountering brown and dark blue blocks throughout the series of rooms. The blocks react violently to the player’s presence in the space, shaking erratically and seeking out the player to collide with him/her. As they push the player’s block around, there is often the possibility of being shunted outside of the maze completely, becoming isolated from the experience of the game and being forced to navigate the maze from the outside.
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For those who are able to stand the violence of the game and get to the end—from inside or outside the maze—there is the possibility of identification with something that is unlike any of the other blocks that the player had previously encountered.